How to Beat Ascension 20 in Slay the Spire 2 Complete Guide
What Changes at Ascension 20
Ascension 20 is where STS2 gets real. All Ascension modifiers are active: enemy HP scaling, elite spawns buffed, bosses have extra abilities, no rest sites, shops more expensive.
Reality Check: A20 win rate for experienced players is ~40-60%. If youre winning more than 70% of your A20 runs, youre the 1%.
Act 1 Strategy The Foundation
Pathing Priority (Act 1)
- Elite Elite Shop Rest Boss The optimal path. Two elites = 2 relic chances + better card rewards.
- Avoid: Too many normal enemies (bloat deck), no elites (underpowered for Act 2).
Deck Building (Act 1)
- Target: 25-30 cards by end of Act 1. Not 35+. Not 20-. Just right.
- Skill/Attack ratio: 60% Skills, 30% Attacks, 10% Powers.
- Must-have by Act 1 boss: At least 1 AOE card and at least 1 block scaling.
Act 2 Strategy The Gauntlet
Act 2 is the hardest Act in A20. Enemies hit hard and have annoying mechanics.
Pathing Priority (Act 2)
- Elite Shop Elite Campfire(Upgrade) Boss
- Campfire priority: Upgrade your win-condition card. Not "a card you like."
Key Rule: Dont get greedy. Taking 4 elites in Act 2 is suicide. Take 2 elites max.
Act 3 Strategy The End Game
Act 3 enemies have 200+ HP and deal 30+ damage per hit. Your deck needs to be online by now.
Pathing (Act 3)
- Find the merchant: Buy health potions. At A20, you need every HP advantage.
- Campfire = Upgrade: Upgrade your scaling cards (Demon Form, Accuracy, Glacier, Scrawl).
Boss Strategy All 3 Bosses
The Guardian (Act 1 Boss)
Phase 1: 80 HP, deals 12 damage + 2 Thorns. Strategy: Kill in 2 turns. Dont let it reach 0 HP slowly it transitions and heals.
Phase 2: 160 HP (total), deals 8x3 hits + 1 big hit. Block the multi-hit (24 damage total).
Hexaghost (Act 2 Boss)
Mechanic: 250 HP. Every 3rd turn: Inferno (deals 2 x number of burns in discard pile). Strategy: Remove Burn cards from your deck. Block 50+ on turn 3, 6, 9.
The Awakened One (Act 3 Boss)
Phase 1: 300 HP. Gains 15 Strength when damaged. The Slow Kill: Deal damage in small chunks. Use block scaling. Kill in 5-8 turns, not 2-3.
This is the #1 A20 Boss Killer. Players who rush the kill die.
Deck Size Rules The Most Important Concept
Your deck gets bigger every floor. You only draw 5 cards per turn. Adding bad cards makes your deck WORSE.
| Act | Target Deck Size |
|---|---|
| Act 1 Boss | 25-30 cards |
| Act 2 Boss | 30-35 cards |
| Act 3 Boss | 30-35 cards (dont bloat) |
Common A20 Mistakes
- Taking too many card rewards: Every card is a dilution of your good cards.
- Not pathing for elites: Elites give relics. Relics win runs. 2 elites per Act minimum.
- Upgrading the wrong cards: Upgrade your win condition. Not a Strike.
- Fighting the Act 3 boss at <40% HP: You will die.
- Not reading enemy intent: The game tells you what enemies will do. Use that info.
Final Tip: A20 is 30% skill, 40% deck building, 30% RNG. If you lose, shake it off and start a new run.