Advertisement

💎 Slay the Spire 2 Relic Tier List

Every relic in STS2 ranked and analyzed. S-tier relics can single-handedly win runs. C-tier relics are often skip-worthy. Updated for Patch 0.4.2.

💡
Tier Guide: S = Run-defining, always take | A = Strong, synergizes with builds | B = Decent, situational | C = Niche or weak, often skip

S-Tier Relics (Run-Defining)

RelicTypeEffectBest On
Dead BranchRareAdd random card to hand when ExhaustingIronclad (Corruption)
Snecko EyeBossDraw +2, Confusion, +1 EnergyAll characters
Mummified HandUncommonPowers make random card cost 0Defect
Incense BurnerRareIntangible every 6 turnsAll characters
Fossilized HelixRarePrevent first damage each combatAll characters
Runic PyramidBossNo longer discard hand, +1 EnergySilent, Ironclad
PocketwatchRareDraw 3 when playing 3 or fewer cardsAll characters
Tough BandagesUncommonGain Block when discardingSilent

A-Tier Relics (Strong & Consistent)

RelicTypeEffectBest On
Gambling ChipRareDiscard and redraw at combat startAll characters
Meat on the BoneRareHeal 12 HP when dropping below 50%All characters
KunaiUncommonDexterity on 3 attacks/turnSilent (Shiv)
ShurikenUncommonStrength on 3 attacks/turnSilent, Ironclad
Data DiskCommonStart with +1 FocusDefect
Bag of PreparationCommonDraw 2 additional cards turn 1All characters
AnchorCommonStart combat with 10 BlockAll characters
Preserved InsectCommonElites have 25% less HPAll characters
Wrist BladeRare0-cost attacks deal +4 damageSilent
InserterBossGain 1 orb slot every 2 turnsDefect

B-Tier Relics (Situational)

RelicTypeEffectNote
OrichalcumCommonGain 6 Block if no block at turn endGood early, falls off late
Mercury HourglassUncommonDeal 3 damage to all enemies each turnSolid passive damage
Pen NibCommonEvery 10th attack deals double damageStrong on Ironclad
VajraCommonStart with +1 StrengthDecent, not game-changing
Happy FlowerCommonGain 1 Energy every 3 turnsConsistent energy engine
Blood VialCommonHeal 2 HP at start of each combatSmall sustain
Toxic EggRareSkills are always upgradedGreat if found early
Molten EggRareAttacks are always upgradedGreat if found early
Frozen EggRarePowers are always upgradedDefect loves this
Sozu 🆕Boss+1 Energy, cannot obtain potionsRisk/reward tradeoff
Ectoplasm 🆕Boss+1 Energy, no gold from combatShop-heavy runs suffer

C-Tier Relics (Often Skip)

RelicTypeEffectWhy Skip?
Dream CatcherCommonAdd card option when restingResting is already suboptimal
The BootCommonUnblocked attacks deal 5 minNegligible impact
Tiny ChestCommon10% more chest roomsToo slow, no immediate value
Darkstone PeriaptUncommon+6 Max HP per curseCurse synergy is unreliable
CauldronShop5 random potionsRNG-dependent, expensive

Boss Relic Analysis

Boss relics are a pivotal choice after each Act. Here's how to evaluate them:

👁️

Snecko Eye

Take when: Your deck has many 2+ cost cards. The Confusion averages lower costs and +2 draw is insane.

Skip when: You rely on 0-cost cards (Shiv deck, Claw deck).

S-TIER

🔮

Runic Dome

Take when: You know enemy patterns by heart and have strong passive Block generation.

Skip when: You're new to the game or your deck requires reactive blocking.

A-TIER (Experienced Players)

Velvet Choker

Take when: You play few but powerful cards per turn (Strength Ironclad, Poison Silent).

Skip when: Your deck plays many cards (Shiv Silent, Claw Defect, Necrobinder minions).

B-TIER (Situational)