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👹 Slay the Spire 2 Enemy Guide

Complete breakdown of every enemy in STS2. Learn attack patterns, HP values, and optimal counter strategies to never be caught off guard.

Act 1 — The Exordium

The Exordium tests your basic damage output and rewards aggressive play. Prepare for the boss with AoE solutions.

Regular Enemies

EnemyHPAttack PatternStrategy
Cultist 48-56 Ritual (gain 3/4/5 Strength), then Strike (6×N) Kill fast before it scales. Frontload damage is essential.
Jaw Worm 40-46 Chomp (11), Bellow (gain 3/4 Strength + 6 Block) Block on Bellow turns, attack otherwise. Don't let it scale.
2 Louses 10-15 each Grow (gain 4 Block), Bite (5-7) Focus fire one at a time. Bring AoE if possible.
Slime Gang (3-4) 10-14 each Lick (weak), Tackle (8-12) Kill the green slimes first (they Weak).
Blue Slaver 46-52 Rake (7-8 + 1 Weak), Stab (12-13) Moderate threat. Apply Weak to mitigate Rake.
Red Slaver 38-44 Stab (13), Scrape (8 + 1 Vulnerable) Higher damage, lower HP. Kill first in Slaver pair fights.

Elite Enemies

EliteHPAttack PatternStrategy
Gremlin Nob 82-90 Skull Bash (6 + 2 Vulnerable), Rush (16-24, gains Strength per Skill played) DON'T play Skills unless absolutely necessary. Pure attack race.
Lagavulin 109-115 Sleep (15 Block + 8 Metallicize), Siphon Soul (-1 Str/Dex), Attack (18-22) Set up powers during Sleep turns. Kill before 2nd Siphon Soul.
3 Sentries 38-42 each Bolt (7-9 + 2 Dazed), alternating attacks Kill outer Sentries first. Bring AoE or consistent damage.

Act 1 Bosses

BossHPAttack PatternStrategy
Slime Boss140 Goop Spray (35 Slime), Slam (35-37), splits at 50% into two 70HP slimes Push it to ~55%, then burst damage to minimize big slime HP. AoE for split phase.
The Guardian240 Defensive mode (Block), Fierce Bash (35+), transitions at ~50% Attack during Offensive mode. Scale during Defensive mode. Dodge the big hits.
Hexaghost250 Sear (6×N), Divider (damage based on current HP), Inferno (6×6 + Burns) Don't overheal before the fight. Kill before 2nd Inferno cycle.

Act 2 — The City

The City introduces multi-enemy fights and scaling threats. AoE damage becomes essential.

Elite Enemies

EliteHPAttack PatternStrategy
Book of Stabbing160 Stab (7-21, increasing by 2 each use, up to 7 times) Kill ASAP. Malaise/Disarm destroys it. Block scales poorly.
Gremlin Leader140 Summon (2 gremlins), Rally (all gain Strength), Stab (6×3) Kill summons, then attack Leader. Don't leave minions alive on Rally turn.
Taskmaster130 Add Wounds, Scourge (10-12), Backhand (7 + Vulnerable) Status-heavy fight. Exhaust synergy shines. Kill quickly.

Act 2 Bosses

BossHPAttack PatternStrategy
The Collector282 Summon Torch Heads, Mega Debuff (-3 Str/Dex), buff minions AoE to clear minions. Burst the Collector when vulnerable. Disarm for debuff.
Bronze Automaton300 Summon Orbs (steal cards), Boost (gain Strength), Hyper Beam (45-50) Steal back cards from Orbs. Block Hyper Beam or kill before 2nd cycle.
The Champion420 Clears debuffs at 50%, Execute (10×2), scaling Strength Don't use debuffs before 50%. Scale yourself. Block threshold: ~30/turn.

Act 3 — The Beyond

The Beyond demands a fully online deck. If your build isn't functional by now, you're in trouble.

Elite Enemies

EliteHPAttack PatternStrategy
Nemesis185 Intangible (every other turn), Scythe (30-45), Burns Attack only on non-Intangible turns. Burst during windows.
Giant Head500 Glare (Weak), Countdown → massive damage Pure damage race. Card spam accelerates countdown.
Reptomancer180 Summon 2 Daggers (25HP), 32-40 damage, re-summon Kill Daggers immediately. AoE is king. 2nd cycle is deadly.

🏆 Act 3 Boss Strategies

Time Eater

HP: 456

12-card counter per turn. Reaches 50% → clears debuffs + heals. Reverberate (30+), vulnerable.

Strategy: Play exactly 12 cards per turn. High-impact cards over spam. Scale during first phase. Shiv/Swarm decks need extra planning.

🐦

Awakened One

HP: 300 + 300

Phase 1: Gains Strength per Power played. Phase 2: Revives, dark orbs, 40+ damage.

Strategy: Don't play Powers in Phase 1 unless essential. Save scaling for Phase 2. Block thresholds: 20-30 in P1, 40+ in P2.

🔮

Donu & Deca

HP: 260 each

Donu buffs both (+3 Strength). Deca adds Dazed + Block. Alternating attack cycles.

Strategy: Kill Donu first (it scales the fight). Bring AoE to damage both. After Donu dies, Deca is straightforward.