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Slay the Spire 2 Complete Pathing Guide (How to Read the Map)

Pathing is the most underrated skill in Slay the Spire 2. The path you take determines 70% of your win probability.

How to Read the Map Room Types

Elite Room (Skull Icon)

High reward (relic or 25-50 gold, 3 card choices). Path for at least 2 elites per Act. Relics win runs.

Campfire (Fire Icon)

Choose: Rest (heal 30% max HP) or Upgrade (1 card) or Remove (1 card for 50-75 gold). At A20, rest sites are removed.

Shop (Bag Icon)

Merchant. Buy cards, relics, potions. Remove cards (75 gold). Always path for at least 1 shop per Act.

Event Room (? Icon)

Random event. Can give relics, gold, or damage you. High variance. Path through if at full HP. Avoid if below 50% HP.

Optimal Pathing by Act

Act 1 (The Foundation)

Optimal Path: Elite Elite Treasure Campfire(Upgrade) Boss.

Act 2 (The Gauntlet)

Optimal Path: Elite Shop(Remove) Elite Campfire(Upgrade) Boss.

Act 3 (The End Game)

Optimal Path: Shop(Buy HP potions) Elite Campfire(Upgrade scaling) Boss.

Common Pathing Mistakes

  1. Taking the shortest path: Shortest path = fewest rewards = underpowered run.
  2. Avoiding elites: Elites are hard but the relic reward is almost always worth it.
  3. Not removing cards at shops: Card removal is the most underutilized mechanic.
  4. Resting at every campfire: 1 rest per Act is enough. The rest should be upgrades.

Pro Tip: If you see a path with 2 elites + 1 shop + 1 campfire, thats the dream path. Take it.